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Various examples need their font sizes adjusted post-cosmic-text #14265
Bevy's default font size and a few examples were updated to compensate, but some examples where the a font size other than the default was specified now may need to be updated.
Dividing the font size by 1.2 and rounding to the nearest whole number will give rendered text roughly the same size as before.
One of the more obvious examples is transparency_ui, where the text no longer fits on one line:
We should
look through the Pixel Eagle report
note examples where the font size has significantly changed
make a judgment about whether to
divide the specified font size by 1.2ish.
OR, modify the example to use the default text size (and possibly color) instead.
There are various examples where we probably should be using the default values but we are not. e.g. low_power.
Activity
tjlaxs commentedon Sep 13, 2024
I might take this one, unless somebody is in the mid of implementation.
tjlaxs commentedon Sep 13, 2024
Trying to create a list of all the examples.
examples
2d
ui
window
ecs
transforms
time
games
input
reflection
scene
shader
stress_tests
math
movement
gizmos
tools
dev_tools
camera
3d
picking
animation
app
asset
async_tasks
audio
diagnostics
states
Fixing text sizes for examples (#15190)